Research Group for Applied Software Engineering
Forschungsgruppe für Angewandte Softwaretechnik

iPraktikum Client Acceptance Test


The iPraktikum is once again coming to the finish line. We are happy to invite you to the Client Acceptance Test (CAT), which will take place on Thursday, 14 July, 4:30 pm - 8:00 pm in the Interims Lecture Hall 1. We will also live stream the complete event: https://livestream.com/ios/16CAT.

Each of the 12 teams will give a presentation about the functionality of their App, a demonstration of the main features and the final status of their project. Check the schedule and other practical information here.

 

Results of the iOS Praktikum 2015

In the iOS Praktikum 2015 more than 100 students worked in real projects with 10 companies. Find out more and watch videos of the final presentations on our project page!

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 iCATCH PodCOM WireTab
 
ILAS Conada BMW Retail Analytics
 
Hack the Hotel BSB Navigator Fastlane
 
Allianz Healthy Living Audi Home   
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The iOS Praktikum 2012

The iOS Praktikum 2012 with more than 100 students will start with the Kickoff on 19th of April at HS1.

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Games Development with iOS

The seminar starts at Monday, 2nd of April, 9:00 am. Students first learn in interactive presentations how to develop games for iPhone or iPads.

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JASS 2012

The Joint Advanced Student School (JASS) in St. Petersburg (Russia) took place from 18th to 24th of March 2012 in cooperation between St. Petersburg Academic University and Technische Universität München (TUM).

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The iOS Praktikum 2011

The objective of this course was the development of applications that experiment with modern user interface requirements. Students got to know background, tools and methods required to develop applications for the iOS.


In addition to software engineering concepts like object oriented analysis, design and realization of GUI based applications participants learned the key concepts of usability engineering.

 

For this course, real industrial partners provided their problem statements. Students got real team and project experience while actually using real data and working tightly together with the client.

In short: Students developed a real iOS application under real world conditions, including a real deadline.

 


 

Contwist
Recommendation and configuration of audio profiles for hearing devices


 

Audi
iPad based center console for the R8


 

Bavarian Symphony Orchestra
A baton to learn conducting


 

Linova
Market research application for the customers of a super market


 

USM
Adaptive non linear learning game


 

Equinux
Logistics application for the management of an ice chest

 

 

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