Einführung in die Softwaretechnik / Introduction to Software Engineering (EIST) - Summer 2019
Course Information:
- Language: English
- Type: 3V + 2Ü
- Module: IN0006
- ECTS Credits: 6
- Prerequisites: Lab Course - Foundations of Programming (IN0002)
- Only students, who passed IN0002, can participate in this course
- You must have experience with object-oriented programming in Java
- TUM Online: You must register for this course in TUM Online before the course starts
- Course Material: You can find the slides and exercises on Artemis https://artemis.ase.in.tum.de
- Time and Location:
- Thursday, 8:00 - 11:00, MI HS1 (starting April 25) with 15 min break (place for ~ 550 students)
- 1st overflow room: MW2001 with video feed (place for ~ 900 students)
- 2nd overflow room: 2750 (main campus, place for ~ 300 students)
- Exercises: individual tutor groups (Garching and main campus)
Important Information
- Lectures and exercises are based on interaction; we expect active participation!
- Students can earn a bonus by completing in-class exercises and homework successfully
- You must have your own Laptop and you are required to bring it to class!
- You must have basic experience in Java and with an IDE (e.g., Eclipse, IntelliJ)
Intended Learning Outcomes
After successful completion of this module, students are familiar with the basic concepts and methods of the different phases of a project, e.g. modeling the problem, reuse of classes and components, and delivery of the software. They have the ability to select and apply suitable concepts and methods for concrete problems.
The students know the most important software engineering terms and workflows and are able to analyze and evaluate given problems. In addition, students can solve concrete problems in software engineering, e.g. with the help of design patterns.
Content
Software engineering is the the establishment and systematic use of engineering principles, methods, and tools for the division of work, the development and application of extensive, complex software systems. It deals with the production and development of software, the organization and modelling of data structures and objects, and the operation of software systems. Topics of the lecture include, among others:
- Modeling with UML
- Process models in software development (linear, iterative, agile)
- Requirements elicitation and analysis (functional model, dynamic model, and object model)
- System design (specification, software architecture, architectural patterns, and design goals)
- Object design and implementation (reuse, design patterns, and interface specification)
- Testing (component test, integration test, and system test)
- Software configuration management, build management, and release management
- Software maintenance and evolution
- Project organization and communication
Teaching and Learning Methods
By means of slide presentations with animations, the interactive lecture introduces the basic concepts and methods of software engineering and explains them using examples. Small exercises, e.g. quizzes, modeling, and programming tasks, with individual feedback help students to identify whether they have understood the basic concepts and methods.
Accompanying tutorials deepen the understanding of the concepts explained in the lecture by means of suitable group exercises and show the application of the different methods with the help of manageable problems in the different phases of software engineering. Homework enables students to deepen their knowledge in self-study. The presentation of the own solution in the accompanying tutorials improves communication skills, which are essential in software engineering. Individual feedback on homework allows students to measure learning progress and improve their skills.
Media
Lecture with digital slides, livestream, online exercises (programming, modeling, quiz) with individual feedback, discussion forum and communication platform for the exchange between instructors, tutors, and students
Literature
Bernd Bruegge, Allen H. Dutoit: Object-Oriented Software Engineering: Using UML, Design Patterns and Java, 3rd Edition, Pearson Education, 2010.
Instructors
Lecturer |
Main Exercise Instructor |
Exercise Instructor |