Research Group for Applied Software Engineering
Forschungsgruppe für Angewandte Softwaretechnik

Serious Games

  • Theses_Damir_Ismailovic_Mobile_Multiplatform_Softwarearchitektur

    MISSING
    Entwicklung einer mobilen Multi-Plattform Softwarearchitektur
    Advisor
    Damir Ismailović
    Author
    Felix Willnecker
    Date
    DD.MM.YYYY
     
  • Theses_Damir_Ismailovic_Prototyping_Games_Physics

    MISSING
    A quick prototyping tool for serious games with real time physics
    Advisor
    Damir Ismailović
    Author
    Juan Haladjian
    Date
    DD.MM.YYYY
     
  • Theses_Damir_Ismailovic_RoboCONF

    MISSING
    RoboCONF: A ToolKit for Configuring Robot Simulations
    Advisor
    Damir Ismailović
    Author
    Alejandro Rueda
    Date
    DD.MM.YYYY
     
  • Theses_Damir_Ismailovic_Self_Organized_Tutoring_System_Content

    MISSING
    Self-organized adaptive tutoring system with user generated content generation
    Advisor
    Damir Ismailović
    Author
    Michael Blazek
    Date
    DD.MM.YYYY
     
  • Theses_Damir_Ismailovic_Space_Combat_Simulation

    MISSING
    A space combat simulation game for mobile devices
    Advisor
    Damir Ismailović
    Author
    Ivan Bratoev
    Date
    DD.MM.YYYY
     
  • Theses_Damir_Ismailovic_User_Interfaces_Keyboard_OnSate

    Bachelorthesis
    User Interfaces for Keyboard Apps on Stage for Mobile Devices
    Advisor
    Damir Ismailović, Juan Haladjian
    Author
    Thomas Walter
    Date
    DD.MM.YYYY
     
  • Theses_Juan_Haladjian_Gesture_Based_Symbol_Recognition

    Bachelorthesis
    A Gesture Based Framework for Symbol Recognition
    Advisor
    Juan Haladjian
    Author
    Tevfik Aloglu
    Date
    15.04.2013
    A framework for recognizing symbols (characters, numbers) drawn on touch devices and transmitting them wirelessly.
  • Theses_Sebastian_Peters_SeriousGame_Home_Based_Stroke_Rehabilitation

    Bachelorthesis
    A serious game for home-based stroke rehabilitation
    Advisor
    Sebastian Peters
    Author
    Patrick Hiesel, Raoul Friedrich 
    Date
    22.08.2013
    In our research we propose a portfolio of serious games for home-based stroke rehabilitation. The game approach enriches a patient’s training experience and thus establishes a higher level of compliance to prescribed exercises, while maintaining a supportive training environment as found in common therapy sessions. Our system monitors the patient’s performance while exercising and provides clinicians with an interface to personalize the training for their patients. In order to achieve an increased compliance to home-based exercising, we provide a collection of mini games based on rehabilitation exercises used in conventional physical therapy. All games are part of a joint storyline that encourages a patient to accomplish tasks on a treasure island. Playable games change over time to adapt to the patient’s state of rehabilitation and drive diversification. This research was inspired by a previous project at Carnegie Mellon University that provides a non-gamified way of self-governed exercising. While this prototype was a major breakthrough in the domain of computer-aided rehabilitation, patients experienced difficulties using the complex interface resulting in a lack of compliance and motivation to use the system. However, to offer a non-gamified alternative of exercising to our solution, the previous system was integrated as an independent component, giving patients the choice between the two systems.
  • Theses_Zardosht_Hodaie_Context_aware_Assistance_System_for_Manual_Assembly

    MA-BA
    TUMA: Intelligent Tutoring System for Manual-Procedural Activities
    Advisor
    Zardosht Hodaie
    Author
     
    Date
    2017/2018

    A manual-procedural activities (MPA) involves following the steps of a given workflow for manipulating the physical world. Examples include manual assembly, repair and maintenance, different crafts, cooking, etc. To learn an MPA the trainee needs to master both the steps of the procedure and the hand skills required for manipulating physical objects and the using the tools. TUMA: An Intelligent Tutoring System for Manual-Procedural Activities supports trainees in learning an MPA. 

    Multiple topics available in context of the TUMA project. For details of the topics please see my chair web page