Enjoy this playlist of all main conference sessions. Videos of other sessions and author-prepared paper presentation videos can be found on the Youtube Channel or the List of Sessions and Papers.
Below is the list of all conference events. All listed times are Munich Time, i.e. Central European Time (CET). To convert to your time zone, check the world clock below.
Hover over the events to show details. Click on events to jump the the program listing.
Your Time
Conference Time
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12:00 |
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13:00 |
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13:30 |
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14:00 |
SE Education in Eye-Tracking Env.
– Tutorial on SE Education in Co-located Multi-User Eye-Tracking Environments |
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14:30 |
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15:00 |
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17:00 |
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18:00 |
Experiential Learning w/ Umple
– Tutorial on Experiential Learning for SE Using Agile Modeling in Umple |
Experiential Learning for Accessibility
– Tutorial on TPM: Using Experiential Learning to Support Accessibility in Computing Education |
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Gamification to Improve Engagement
– Tutorial on A Gamification Toolset for Improving Engagement of Students in Software Engineering Courses |
Award Keynote & Conference Closing
– Nancy Mead Award Winner Pierre Bourque: The SWEBOK Guide—More Than 20 Years Down the Road |
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20:30 |
Monday, Room 1 | Monday, Room 2 | Tuesday, Room 1 | Tuesday, Room 2 | Wednesday | Thursday | |
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12:30 |
Monday, Room 1 | Monday, Room 2 | Tuesday, Room 1 | Tuesday, Room 2 | Wednesday | Thursday | |
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13:00 |
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13:30 |
Monday, Room 1 | Monday, Room 2 | Tuesday, Room 1 | Tuesday, Room 2 | Wednesday | Thursday | |
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17:00 |
Monday, Room 1 | Monday, Room 2 | Tuesday, Room 1 | Tuesday, Room 2 | Wednesday | Thursday | |
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17:00 |
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17:30 |
Monday, Room 1 | Monday, Room 2 | Tuesday, Room 1 | Tuesday, Room 2 | Wednesday | Thursday | |
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18:00 |
Experiential Learning w/ Umple
– Tutorial on Experiential Learning for SE Using Agile Modeling in Umple |
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18:30 | ||||||
19:00 | ||||||
19:30 | ||||||
20:00 | ||||||
20:30 |
Monday, Room 1 | Monday, Room 2 | Tuesday, Room 1 | Tuesday, Room 2 | Wednesday | Thursday | |
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14:00 |
SE Education in Eye-Tracking Env.
– Tutorial on SE Education in Co-located Multi-User Eye-Tracking Environments |
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14:30 | ||||||
15:00 | ||||||
15:30 | ||||||
16:00 | ||||||
16:30 |
Monday, Room 1 | Monday, Room 2 | Tuesday, Room 1 | Tuesday, Room 2 | Wednesday | Thursday | |
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18:00 |
Experiential Learning for Accessibility
– Tutorial on TPM: Using Experiential Learning to Support Accessibility in Computing Education |
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18:30 | ||||||
19:00 | ||||||
19:30 | ||||||
20:00 | ||||||
20:30 |
Monday, Room 1 | Monday, Room 2 | Tuesday, Room 1 | Tuesday, Room 2 | Wednesday | Thursday | |
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10:00 |
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11:30 |
Monday, Room 1 | Monday, Room 2 | Tuesday, Room 1 | Tuesday, Room 2 | Wednesday | Thursday | |
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18:00 |
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20:30 |
Monday, Room 1 | Monday, Room 2 | Tuesday, Room 1 | Tuesday, Room 2 | Wednesday | Thursday | |
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12:30 |
Monday, Room 1 | Monday, Room 2 | Tuesday, Room 1 | Tuesday, Room 2 | Wednesday | Thursday | |
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15:30 |
Monday, Room 1 | Monday, Room 2 | Tuesday, Room 1 | Tuesday, Room 2 | Wednesday | Thursday | |
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16:00 |
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16:30 |
Monday, Room 1 | Monday, Room 2 | Tuesday, Room 1 | Tuesday, Room 2 | Wednesday | Thursday | |
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18:00 |
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20:30 |
Monday, Room 1 | Monday, Room 2 | Tuesday, Room 1 | Tuesday, Room 2 | Wednesday | Thursday | |
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09:30 |
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11:00 |
Monday, Room 1 | Monday, Room 2 | Tuesday, Room 1 | Tuesday, Room 2 | Wednesday | Thursday | |
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11:30 |
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12:00 | ||||||
12:30 |
Monday, Room 1 | Monday, Room 2 | Tuesday, Room 1 | Tuesday, Room 2 | Wednesday | Thursday | |
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14:00 |
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14:30 |
Monday, Room 1 | Monday, Room 2 | Tuesday, Room 1 | Tuesday, Room 2 | Wednesday | Thursday | |
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14:30 |
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15:00 |
Monday, Room 1 | Monday, Room 2 | Tuesday, Room 1 | Tuesday, Room 2 | Wednesday | Thursday | |
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15:30 |
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16:00 | ||||||
16:30 |
Monday, Room 1 | Monday, Room 2 | Tuesday, Room 1 | Tuesday, Room 2 | Wednesday | Thursday | |
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18:00 |
Gamification to Improve Engagement
– Tutorial on A Gamification Toolset for Improving Engagement of Students in Software Engineering Courses |
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18:30 | ||||||
19:00 | ||||||
19:30 | ||||||
20:00 | ||||||
20:30 |
Monday, Room 1 | Monday, Room 2 | Tuesday, Room 1 | Tuesday, Room 2 | Wednesday | Thursday | |
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10:00 | ||||||
10:30 | ||||||
11:00 | ||||||
11:30 |
Monday, Room 1 | Monday, Room 2 | Tuesday, Room 1 | Tuesday, Room 2 | Wednesday | Thursday | |
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12:00 |
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12:30 |
Monday, Room 1 | Monday, Room 2 | Tuesday, Room 1 | Tuesday, Room 2 | Wednesday | Thursday | |
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14:00 |
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14:30 |
Monday, Room 1 | Monday, Room 2 | Tuesday, Room 1 | Tuesday, Room 2 | Wednesday | Thursday | |
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15:00 |
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15:30 |
Monday, Room 1 | Monday, Room 2 | Tuesday, Room 1 | Tuesday, Room 2 | Wednesday | Thursday | |
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16:00 |
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16:30 |
Monday, Room 1 | Monday, Room 2 | Tuesday, Room 1 | Tuesday, Room 2 | Wednesday | Thursday | |
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18:00 |
Award Keynote & Conference Closing
– Nancy Mead Award Winner Pierre Bourque: The SWEBOK Guide—More Than 20 Years Down the Road |
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20:30 |
Monday, Room 1
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WASSEE
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Workshop on Automotive Software Systems Engineering
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LUNCH
–
(om nom nom)
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WEE&T
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Workshop on Essence in Education & Training
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BREAK
–
¯\_(ツ)_/¯
-
Experiential Learning w/ Umple
–
Tutorial on Experiential Learning for SE Using Agile Modeling in Umple
Monday, Room 2
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LUNCH
–
(om nom nom)
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SE Education in Eye-Tracking Env.
–
Tutorial on SE Education in Co-located Multi-User Eye-Tracking Environments
-
BREAK
–
¯\_(ツ)_/¯
-
Experiential Learning for Accessibility
–
Tutorial on TPM: Using Experiential Learning to Support Accessibility in Computing Education
Tuesday, Room 1
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SE for Everyone!
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Panel
-
SE for Everyone!
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Panel
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LUNCH
–
(om nom nom)
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SE-Games
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Workshop on Games for SE Education & Training
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BREAK
–
¯\_(ツ)_/¯
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SE-Games
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Workshop on Games for SE Education & Training
Tuesday, Room 2
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ASEE&T (am)
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Academy on SE Education & Training
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LUNCH
–
(om nom nom)
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Poster Session
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Main Conference Session
-
Industry Point of View
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Software Engineering and Lifelong Learning
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BREAK
–
¯\_(ツ)_/¯
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ASEE&T (pm)
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Academy on SE Education & Training
Wednesday
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Conference Opening & Keynote
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Rick Kazman: Reflections on Teaching Architecture Design
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Project-Based Learning
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Main Conference Session
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LUNCH
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(om nom nom)
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Studios
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Main Conference Session
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Industry Orientation
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Main Conference Session
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Teaching Programming & DevOps
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Main Conference Session
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BREAK
–
¯\_(ツ)_/¯
-
Gamification to Improve Engagement
–
Tutorial on A Gamification Toolset for Improving Engagement of Students in Software Engineering Courses
Thursday
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Research Ideas for the Next Five Years!
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Panel
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Special Track
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Special Track on Ad-hoc Distance Teaching
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LUNCH
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(om nom nom)
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Feedback, Assessment, & Grading
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Main Conference Session
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Software Development Processes
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Main Conference Session
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Strategies and Challenges
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Main Conference Session
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BREAK
–
¯\_(ツ)_/¯
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Award Keynote & Conference Closing
–
Nancy Mead Award Winner Pierre Bourque: The SWEBOK Guide—More Than 20 Years Down the Road